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Hi, I'm Aims! I'm a level designer, generalist developer, and art enthusiast with a passion for designing whimsical and innovative interactive experiences.

I'm having a blast making games and am determined to do it for a lifetime! ☺

Shipped Titles: Neon White (2022), Stranger Things VR (2024), Virtual Virtual Reality 2 (2022), The Under Presents: Tempest (2020), The Under Presents (2019), Plasticity (2019), Tendar (2018), Virtual Virtual Reality (2017), Ducklings: A Game About Parenting (2017)​

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Neon White

Level Designer

Movement FPS Platformer published by Annapurna Interactive for Steam and Nintendo Switch

  • Designed over 150 levels alongside an evolving player toolset and combat loop

  • Discovered the types of spaces, metrics, and enemy compositions that make the traversal and combat mechanics shine through rapid playtesting and iteration

  • Replaced graybox with final art assets through kitbashing

  • Brought main story missions, sidequests, and collectible content to a fun and shippable state

Duration  |  Oct 2018 - Sep 2019, Sep 2021 - Feb 2022

Release  |  2022

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Last Sentinel

Mission Designer

Narrative-focused open-world action game set in futuristic Tokyo, developed using Unreal Engine 5

  • Designed and implemented multiple main story missions from concept to playable

  • Designed various level blockouts for both mission and open-world spaces

  • Prototyped gameplay features and content using Unreal Engine 5, blueprints, and proprietary tools

Duration  |  April 2022 - Present

Release  |  TBA

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Stranger Things VR

Senior Game Designer and Artist

VR psychological horror action game published by Netflix for Meta Quest, PSVR, and Steam

  • Created design documentation for levels and gameplay systems during pre-production

  • Created pitch deck and assets for vertical slice demo

  • Designed and prototyped game mechanics, enemy encounters, and levels

Duration  |  Mar 2021 - Mar 2022

Release  |  2024

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Virtual Virtual Reality 2

Senior Game Designer and Artist

VR dark comedy action adventure game developed and published by Tender Claws for Meta Quest 2, Oculus Rift, and Steam

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  • Designed and implemented enemy encounters for main story missions using proprietary tools in Unity

  • Designed enemy behaviors and concepted, modelled, and animated larva, drone, and turret enemies

  • Designed game loop and levels for VR headset missions

  • Brought mech-platforming missions from concept to ship

  • Onboarded and trained new hires and interns

Duration  |  Dec 2019 - Mar 2022

Release  |  2022

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Tempest

Game Designer and Artist

The Under Presents DLC, a live VR immersive theater show, developed and published by Tender Claws for Steam, Oculus Rift, and Oculus Quest

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  • Brought multiple levels from concept and blockout to final environment art and ship

  • Designed multiplayer puzzles, spells, and live actor encounters for the theater lobby

  • Implemented gameplay and art assets using proprietary tools in Unity

Duration  |  Jun 2020 - Sep 2020

Release  |  2020

The Under Presents

Game Designer and Artist

Multiplayer VR theatrical adventure game featuring live actors, developed and published by Tender Claws for Steam, Oculus Rift, and Oculus Quest

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  • Designed a multiplayer interaction system that encourages exploration and teamwork in a central hub space inhabited by both players and live actors

  • Worked closely with engineers and artists to design and implement multiplayer puzzles and magic rituals

  • Used proprietary tools in Unity to design and implement a majority of magic recipes

  • Scripted gameplay for pre-recorded main stage acts

  • Designed VR diegetic interfaces for key gameplay mechanics and live actor toolset

  • Concepted, modeled, and animated characters, props, and environments

Duration  |  May 2018 - Sep 2020

Release  |  2019

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Plasticity

Game Director

My senior capstone, a 2.5D cinematic platformer about sustainability, that shipped on Steam, was featured by Forbes and the LA Times, and showcased at E3 and IndieCade

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  • Responsible for communicating and maintaining a complex vision to a team of 30 through meetings, documentation, and presentations

  • Worked closely with design, narrative, usability, and art teams to ensure creative decisions embodied the game's values and player experience goals

  • Created initial prototype and pitch materials for greenlight process and funding acquisition 

Duration  |  Feb 2018 - Jul 2019

Release  |  2019

TendAR

Game Designer and Artist

Mobile AR pet simulation narrative game critiquing machine learning, that utilizes face awareness and emotion detection, funded by Google and developed by Tender Claws for Android

  • Designed mobile AR interfaces with consideration to the medium's affordances

  • Collaborated with designers and engineers to build a game loop that integrates emotion analysis, facial recognition, object recognition, and social sharing

  • Concepted, modeled, rigged, and animated characters, +200 props, +30 accessories, and environments

  • Used proprietary tools in Unity to create optimized character animations and implement art assets

Duration  |  Mar 2018 - May 2019

Release  |  2018

Virtual Virtual Reality

Game Designer and Artist

VR narrative adventure game, developed and published by Tender Claws for Google Daydream, Meta Rift, Meta Quest, Playstation VR, and Steam

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  • Designed tutorial UI and created player controller animations and models for multiple VR platforms

  • Redesigned and polished levels and vignettes

  • Concepted, modelled, and animated NPCs

  • Implemented art assets using proprietary tools in Unity

Duration  |  Mar 2018 - May 2019

Release  |  2017

Ducklings

Co-creator

My freshman-year student project, a co-op tabletop game about raising ducklings, that funded $28,000 on Kickstarter in 30 days, showcased at IndieCade, and sold over 1,000 copies

  • Designed a game loop that encourages collaborative play and fosters heartwarming and heart-wrenching emotional experience goals

  • Concepted and created artwork for the box, biome cards, character cards, and game tokens

  • Modeled, 3D printed, and painted over 200 duckling miniatures

Duration  |  Jan 2017 - May 2018

Release  |  2017

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